

DUKE NUKEM FOREVER RECEIPT PC
In recognition of his unwavering faith, Gearbox is proud to reveal that slash000 has been bestowed with an assortment of Duke Nukem Forever goods including the 10th Duke Nukem Forever Balls of Steel Edition ever produced (complete with certificate of authenticity) signed by the development team, a Logitech G19 keyboard, and more:ĭuke Nukem Forever PC Balls of Steel Edition #10, Signed by the Development Teamĭuke Nukem Headshot, Signed by the Development Team Having initially pre-ordered Duke Nukem Forever in 2001 and held on to the receipt all this time, slash000 is a patient, patient man who never stopped believing in Duke. The beginning levels felt much more complete to me than the final couple. I'm willing to chalk this up to the game probably not being finished or fleshed out when Gearbox got it. I'm not saying that there should be enemies in every room, but I can think of at least a few spots where an encounter would have been appropriate. I'm fine with the pace of the game as it is, but it did seem a bit sparse in enemies at times. I'd like to see something that patches in some more enemy encounters. If we do get mods, I suspect the first thing to hit will remove the 2 weapons at a time limit. Personally I want to see rockets attached to the Mighty Foot and mini kart. A few texture mods, maybe a few more weapons and things. I'm hoping this is more cool stuff outside of multiplayer.Īlso hoping the SDK comes soon for more ridiculously over the top crap, some of the stuff that came out of the Duke Nukem 3D modding community has been great. I just noticed the "Downloadable Content" thingo on the title screen. Still, though, in all honesty? In some ways, Bulletstorm was a better Duke Nukem Forever than DNF was. so you're essentially just a turret, and it's trial-and-error until you figure out where enemies are coming from, and at what times, so you can pre-fire them as they swoop in. There are parts where it's artificially difficult, like when you're forced to use a mini-gun to shoot down enemies, and you aren't mobile enough to move around or take cover. Since the game's all about "skill-shots", and earning as many points as possible, there's no reason not to abuse that shit.Īdd in the fact that you can leash enemies through solid objects, and the game loses its appeal pretty quickly. There are times when tons of enemies pour in to the battlefield from multiple entrances, but in between you and them is a giant electrical storm or something, and if you just circle-strafe around it while spamming the leash, you'll score an instant kill with each pull. Most enemies actually seem to stop firing at you when you've leashed one of their allies, as if they're giving you the space you need to pull off some bad ass skill-shot. That's the difficulty I've had it set on since the moment I popped it in, and it's a piece of cake: My only serious issue with Bulletstorm is that it's embarassingly easy, even on Very Hard. It's not that I don't like the game, I guess I just don't care at all about what happens. I'm right at the end, but I just don't want to play it.
